![]() Suriano has always been great about channeling Genndy Tartakovsky's signature style without being too slavishly devoted. Regular artist Andy Suriano returns for one final outing with Jack. It's an emotionally resonant theme, and one that Zub explores beautifully while relying on Mako as the protagonist and keeping Jack at a relative distance. The primary theme of this issue is that the past is something that can never be truly recaptured. But at the same time, it isn't merely focused on celebrating the past. This issue is crammed with visual cameos and homages. It allows Zub to celebrate Jack's legacy and call back to the many eclectic guest stars of comics and episodes past. That treatment is ideal for a finale issue. The result is a comic that emphasizes not Jack the man, but the hero whose legend grew in the telling and who affected everyone he encountered in his travels. The issue is framed not from the eyes of Jack himself, but a travelling scribe named Mako (an homage both to the late actor Mako Iwamatsu and his character in the 1982 Conan the Barbarian movie). Zub jumps the series ahead a number of years to a time when Jack is no longer a wandering samurai, but a living legend who leads a resistance against Aku's empire. That glimpse of an older, bearded jack serves as inspiration for this issue. Though sandwiched in the middle of the show's lifespan, that episode was as close to a real finale as it ever got. Unfortunately, he failed to defeat the portal's guardian and was left only with a fleeting glimpse of his future self and the knowledge that one day his journey would end. Instead, Zub calls back to the Season 3 episode "Jack and the Travelling Creatures." That episode saw Jack come within spitting distance of a time portal that would send him home. This finale isn't about Jack's final confrontation with Aku or that last, furious battle that will finally send him home. TanolandSamuraiJackaction.Writer Jim Zub wisely avoids rushing Jack's story to the finish line. I'll be working on many more characters from Samurai Jack in this scale, so stay tuned!Ĭomments and constructive critcism are appreciated as always. (So you can see the techniques or just look at it in 3D.) I've added the LDD models to this post and will do so for the upcoming figures aswell. Making poses in LDD is quite difficult thanks to the many articulation points but I think it gets the picture across. I think it looks great (better than I expected), can't wait to build this irl to see how it works. As you can see, the brickbuilt kimono can (more or less) move with his legs, so the articulation remains intact.ĭesigning it was quite tricky though. The hands and sword are left out since they won't attach. Samurai Jack doing his typical 'HIIIYAAAA' attack. TL Samurai Jack in action by Gaetano Dooms on Flickr TL Samurai Jack LDD by Gaetano Dooms on Flickr The head was quite a challenge and I've wrestled with the design for a long time but I think I've now captured the iconic shape and style of his head and body. I just realised I forgot to add the scabbard, so that'll be added later on. The hands couldn't be attached thanks to an 'illegal' connection so that'll have to wait until I get the parts for Jack. (for more general info on my new 'Tanoland' figures: 'Tanoland' articulated miniland scale figures ) Since I wanted to maintain the articulation, I went with a brick built kimono, which is able to move with the legs. (The creator of Samurai Jack made the original Clone Wars afterwards, and gives the same feeling.)Īs for as the build goes: Jack is built in my 'Tanoland' scale, which is about Miniland scale but with super articulation. The style is very cinematic and only a few words are needed to tell the story. The show is unique, combines a lot of different elements (like 20's gangsters, Spartans, high tech bounty hunters. I've been a fan of Samurai Jack for a very long time, pretty much as soon as Cartoon Network arrived on Belgian television (even before that thanks to flash games ). I, Aku, the shapshifting master of darkness
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